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Chat Commands

 
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Yardsale
Charismatic Salesman (CoA DM)


Joined: 12 Nov 2008
Posts: 1985

PostPosted: 2008.12.17 20:34:20    Post subject: Chat Commands Reply with quote

I've added some. Work in progress for other type of commands.

To make them work. You type them as is in your chat window (Yes, it's a dot preceding the command). You can also add them to one of your quickbar by assigning a chat command.


PvP Chat Commands wrote:
.pvp full
[Sets your PvP Mode to full damage]

.pvp subdual
[Sets your PvP Mode to subdual]

.pvp sparring
[Sets your PvP Mode to sparring]

.pvp beatdown
[Sets your PvP Mode to beatdown]

.hostile all
[Sets everyone on the server to hostile, except party members]

.hostile none
[Sets everyone on the server back to friendly]

.hostile "Character Name"
[Sets this particular character to hostile]


Tracking wrote:
.track
[Starts the special ranger tracking feat]
((Note: This means that tracking can now be used without breaking stealth))


Scribing Commands wrote:
Here are the scribing chat commands that are used to create notes and books. You type them as is in your chat window and press enter. (They are case-sensitive)


.title "Some title"
[Stores the title of a note or book on your character. To print that title on a note or book, you must use either the .scribe book or .scribe note command]

.text "Some text"
[Stores the text of an upcoming note or book on your character. If you want to print that text on a note or book, you have to use either the .scribe note or .scribe book command]

.append "Text to append"
[It will store some text to append to a note or book on your character. If you want to append it to a note or a book, you will have to use either the .scribe note or .scribe book command]

.scribe note
[If you have an 'Empty Note' or an already scribed note in your inventory, it takes the first one it finds and scribe it following the parameters entered in the preceding commands]

.scribe book

[If you have an 'Empty Book' or an already scribed book in your inventory, it takes the first one it finds and scribe it following the parameters entered in the preceding commands]


Sending System Commands wrote:
.sending "Message"
[Stores a sending message as a temporary variable on your character. Indicating your success, you will receive a notification indication the text in your sending]

.send
[Makes a city-wide sending (Just like you're used to). The sending content is obviously the text stored with the .sending command. It only works if the following conditions are met]
--You are within ten meters of a magical sender.--
--You have 20 gp on you to pay for the sending--


Recall Companions wrote:

.recall Recalls your companions to your location - i.e. if they're stuck on the other side of a doorway, type in .recall to get them to jump to you. Won't work in combat.


Tying Rope Escape Attempt Command wrote:

.escape Works only if you are tied up. Lets you make an escape attempt to free yourself. A forced emote informs everyone if you succeeded or failed. If you can't make an escape attempt, a floating text informs you in how long you can.


Poison a Weapon wrote:

.poison Will apply the last poison vial you targeted with your PC switch on the weapon you specify. The weapon must be equiped while you apply the poison. By default, it targets the right hand weapon, but .poison left, .poison arrow, .poison bullet and .poison bolt lets you target other weapons. The main advantage of this is that it should not break stealth while you coat your weapon. Read this for more details.


Rolling Dices wrote:
.roll "dicetype" or .roll "ability"

Valid dicetypes are: d2 d3 d4 d6 d8 d10 d12 d20 d100

Valid abilities are: str dex con int wis cha

Examples:
.roll d10
.roll d100

Examples:
.roll str
.roll dex

It now works for skills as well, here is the complete list of commands:

.roll appraise
.roll bluff
.roll concentration
.roll disabletrap
.roll discipline
.roll heal
.roll hide
.roll intimidate
.roll listen
.roll lore
.roll movesilently
.roll openlock
.roll parry
.roll perform
.roll persuade
.roll pickpocket
.roll ride
.roll search
.roll settrap
.roll spellcraft
.roll spot
.roll taunt
.roll tumble
.roll umd


Last edited by Yardsale on 2010.09.05 18:46:24; edited 10 times in total
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Snowstorm
Snowy ^-^ (CoA DM)


Joined: 11 Feb 2007
Posts: 6066
Location: North (but GMT -5, really)

PostPosted: 2009.07.09 00:26:31    Post subject: Reply with quote

Updated with .escape.
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Snowstorm
Snowy ^-^ (CoA DM)


Joined: 11 Feb 2007
Posts: 6066
Location: North (but GMT -5, really)

PostPosted: 2009.07.31 17:57:37    Post subject: Reply with quote

Updated with .poison.
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Yardsale
Charismatic Salesman (CoA DM)


Joined: 12 Nov 2008
Posts: 1985

PostPosted: 2010.05.25 18:43:36    Post subject: Reply with quote

The sending commands now work again for the Guildhall sender and the West Arabel sender.

I may have broken other senders by fixing those two, especially faction senders, I'll get around fixing those soon.
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Yardsale
Charismatic Salesman (CoA DM)


Joined: 12 Nov 2008
Posts: 1985

PostPosted: 2010.07.18 19:44:15    Post subject: Reply with quote

Updated with .roll that will be live next reset.
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Yardsale
Charismatic Salesman (CoA DM)


Joined: 12 Nov 2008
Posts: 1985

PostPosted: 2010.09.05 18:47:24    Post subject: Reply with quote

Updated the .roll command with all the skills now, see above for the complete list of commands.
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