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monsinyana2 Dead-Post Necromancer

Joined: 24 Jul 2007 Posts: 567 Location: Western NC
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Posted: 2010.02.05 02:21:27 Post subject: Spot hidden trail/door, climb, swim, etc. |
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is it possible to get the scripts the server uses to:
- spot hidden trails, doors etc?
-climb (ivy, cliffs)
along with the bit that causes damage if a pc fails?
-jump
- swim
-pole vault
i have a very hard time doing even the most basic of scripting, so any directions that make it as clear as possible would be very helpful.. such as naming the specific section a script should be in, and if anything else is needed- setting the DC,, painting a trigger or something.
thanks in advance!!! |
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Djanga Billy Kennedy

Joined: 17 Aug 2005 Posts: 2434 Location: Down Under
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Posted: 2010.02.05 02:41:40 Post subject: |
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As far as I know the spot hidden is standard bioware scripts. You can find the objects to use in the secret objects under placables. There is info on them on how to set them up under the notes on the objects. It's very simple. _________________ "There are too many to fight!.. What are we going to do?"
"Fight anyway." |
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StrawMan Twine and Sackcloth (CoA DM)

Joined: 05 Jul 2006 Posts: 3259 Location: Japan, East. +9 GMT
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Posted: 2010.02.05 05:02:26 Post subject: |
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| We use a modified version of this script here. |
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Mr.Moloch Baby Eater (CoA DM)

Joined: 04 Oct 2003 Posts: 20905 Location: Michigan GMT -4
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Posted: 2010.02.05 05:25:32 Post subject: |
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Our secret door scripts are customized, but you can use the Bioware default. _________________ In the future, there are two simple rules to remember:
NO SPITTING.
DO NOT CROSS MISTER MOLOCH. |
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monsinyana2 Dead-Post Necromancer

Joined: 24 Jul 2007 Posts: 567 Location: Western NC
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Posted: 2010.02.05 14:42:45 Post subject: |
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| thanks for the quick replies guys. |
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